arma 3 increase vehicle speed

Having a CPU clock of 3.9GHz or higher is recommended. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Otherwise, like Yannick said, it does have a max rotation speed. The RCWS turret on armed variants can only survive 40 points of damage before failing. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Move the mouse slower. Speed limiter and auto-cruise modes for vehicles. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Fuel capacity Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Thank you for help. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. ARMA 3 is processor clock dependent first (both client- and server-side). In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Info This script was used to get speeds. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Crew Capacity The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. and, Drawbacks There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. have at act as an accelerator. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. role in PHYSICS The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. LARV / MRAP The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . A guide to graphics settings vs frame rate for Arma 3 in 2021. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Reddit and its partners use cookies and similar technologies to provide you with a better experience. Other questions When? You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? All four of the Strider's wheels are able to resist just 250 points of damage. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Notable Traits Type Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. The mod works for all vehicles that use tank, car or boat physic modelling. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A In short, vehicles now have a bunch of animation and texture sources you can play with. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Arma is a very CPU-intensive game, much affected by processor single core performance. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. edit: Sorry havent looked in the comments that you already found it. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). I can't find the PBO of the original Arma 3 vehicles. Espaol - Latinoamrica (Spanish - Latin America). Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Valve Corporation. marvinzih: do you knew how to fix it, please? It takes 200% increased damage from high-explosive (HE) type munitions. To do so, you can create your own templates in the scenario config file. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. ^ A low gear would certainly help for steep terrain. Thank you for the help! The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? The Strider will have incredible difficulty fording over bodies of water. It takes 20% less damage to hits to HE-type munitions. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. It's not as indepth as your solution but it is there. 26 fuel units While convenient, it broke other vehicle physics in the game. I can change the price, carry limit, but don't find the speed option. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Destroying all of the Strider's wheels will be needed to immobilise it. Scrolling slower (or in smaller increments) should improve turn speed a bit. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. simulation yet seen in the Arma series. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. That should allow the vehicle speed up until it hits 50km/h. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Create an account to follow your favorite communities and start taking part in conversations. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 (*) Not used by any in-game Strider. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. This can be provided by nearby houses, or by building tents. Hold [Left Shift] to increase throttle and gain altitude. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. and the 2 civ boats pleases. For those Multiply by 3.6 for km/h. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. 2. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. How do you even aim? A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Valve Corporation. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Interior. Maintaining a constant speed up till now is annoying at best. Striders have base armour values of 200. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. If you have a related Youtube channel, enter the URL. I'll record a video showing the error with Gun Shop and post here to show what's happening. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Momentum, suspension and gravity all play a much bigger joew I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. That would make it more useful to use the other keys 'Q' and 'W'. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Was always like it? Strider Thank you very much! Good night! Love it if you could make it work with the submarines too. There may be other solutions, this is just something I have done for moving a large sub around in the water. Top speed Just like with the stance system for infantry. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. If destroyed: Rapidly lose entire fuel supply over several seconds. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). (You go slightly faster than listed). Or do u knew some tutorial that have a step by step to do that, please? By Hold [Z] to decrease throttle and lose altitude. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Can someone clue me in on where to find these scripts, or how to make one myself? Could you tell me where is it, please? So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). It's measured in meters-per-second. Tandem HEAT explosive charge. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Object speed is equal to sqrt(x 2 + y 2 + z 2 . Seats Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. How about adding gears while we're at it? The driver can operate the vehicle, turn the lights on and off, and blow the horn. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. It is only visible to you. Yes (all variants) Can only be applied via script or using the Virtual Garage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. About the lights, i figure out that is because the option to turn it on only appears at night time. One of the most significant additions to Arma 3 is the introduction of underwater environments Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. I didn't find any mod with a nice speedboat and the Arma's original is too slow. insertions where surprise is key, deploy the SDV and approach the target from below. Would be good to have wheel spin and skid if using 'E' from a standing start. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Also if using CBA you could use their perFrameHandler instead.

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